61 views 1 comment

Treyarch Addressing Spawning Problems for Black Ops 2

by on November 9, 2012
 

During IGN’s Live Stream for Call of Duty: Black Ops II, Treyarch’s David Vonderhaar confirmed that the team has instituted a new spawning system that will alleviate camping issues in the game’s multiplayer.

As reported by Gameranx, Vonderhaar discussed the need for change, due to many players getting spawned into really bad locations in previous games, which led to quick kills as players entered a game; thus experienced players knew were to camp.

“We wanted to make you spawn close enough to the action so you don’t have to run far without giving you a bad spawn,” he said during the stream.

Apparently, if players take or give damage within three seconds of spawning, this will result in a “bad spawn”, which the server records and ensure that other players don’t spawn in that same spot.

The game is set for a Nov. 12 release on the PC, Xbox 360 and PS3.  The Wii U version arrives on Nov. 18.

comments
 
Leave a reply »

 
  • Pissed Off Player
    July 7, 2013 at 10:09 AM

    It is now July 7, 2013 and the spawn system in Black Ops 2 is still utter garbage. You join a game in progress and are spawned right in front of an enemy or right under an enemy scorestreak and are killed instantly. Afterward, when you are killed, most of the time you are spawned in the worst possible spot and killed again. It is almost impossible to even earn the low end scorestreaks because you are getting killed so much by the screwed up spawning system, the horrible hit detection system, and not to mention all the cheaters using aim bot, wall hack, aim deflect, etc.

    Black Ops 2 is an utter failure and so is Treyarch/Activision. It’s been 8 months now and nothing has really been fixed with this game.

    I will never waste my money on anything Treyarch or Activision has anything to do with ever again.

    GD Star Rating
    loading...
    Reply

Leave a Reply