We’re in a gaming age where sequels are the norm. So long as there’s at least mild interest, or the sales numbers from the original game to back it up, there’s no shortage of part 2s, 3s, and sometimes even more.
That’s all fine and dandy for hit franchises like Halo, Resident Evil, Super Mario Bros. and Resistance, but what about other solid games that haven’t seen a sequel? Unfortunately if games, good as they might be, don’t perform well at retail, the chance of seeing another related game is usually pretty slim. That is unless of course gamers speak up and demand them, though that doesn’t always work either.
As I look at my library of games, I present to you a short list of games that never got a sequel, that damn well need to make it into one of my consoles. Keep in mind that I’m limiting this list to just a few games and more importantly, to games I’ve actually played through, so don’t be alarmed if one of your favorites isn’t on this list. Just means I never got around to it.
Feel free to chime in with your own list however!
Super Mario RPG: Legend of the Seven Stars (Super NES) – Seriously, where in the hell is the sequel to this one? Sure, we’ve seen a healthy dose of RPGs with Mario in it, such as the entertaining Mario & Luigi series, and Paper Mario, in all its incarnations, but we have yet to see a Part 2 to the fantastic Super Nintendo game that was released in 1996. The game was a partnership between Nintendo and Square Enix that turned Mario’s world into a Final Fantasy-esque experience with a wide assortment of enemies. With a tongue-and-cheek storyline, fantastic visuals and tight gameplay, this is still one of the more memorable ‘Mario’ experiences I’ve ever played. I loved the soundtrack and the use of the Nintendo SA-1 chip, which added an additional processor to the cartridge, allowed the game to run like butter. Who didn’t enjoy pounding on enemies with Bowser or Geno? Yeah, Mallow wasn’t exactly the biggest fan favorite, with his little cymbals n’ all, but the game was just way too much fun to play. Square, Nintendo, get on the ball, NOW!
Eternal Darkness: Sanity’s Requiem (Gamecube) – Oh man, did I love this game. Developed by Silicon Knights for the Gamecube and published in 2002, Eternal Darkness sure had a healthy dose of creepiness going for it. Players took control of various characters in different time periods, who are all tied in together. The plot was solid, the musical score, composed by Steve Henifin, was moody and on-point and most importantly, the experience was sensational. What easily made the game standout was the Sanity Meter, which when lowered, would make you see and hear strange things, that even as a player, tip toed the line between real and imaginary. And tell me your minds weren’t blown when the screen started showing errors on the Gamecube and the volume controls as well? It was a mind trip on all levels and the game challenged you personally – so awesome! Silicon Knights said last year that they were prepping for a highly asked-for sequel for a new platform (Wii U?), so let’s hope that it’s Eternal Darkness 2 they’re working on.
Pro Wrestling (NES) – C’mon! First of all, Pro Wrestling was the shiznit! Star Man, King Slender, Kin Corn Karn, Giant Panther, and Co., were a blast to play with, as each character had their own set of moves. Star Man’s standing dropkick still stands as one of my favorite maneuvers, though Slender’s backbreaker and Fire Hayabusa’s ghettoblaster (think Bad News Brown), were pretty dope too. The game was released back in 1987 and had players choosing a wrestler they would take on a run to win the VWA Title. After becoming champ, you had to try and defend the strap 10 times before battling the Great Puma, who would normally kick your ass. Of course if you beat him down, you won the VWF belt and became inter-promotional champ. Looking back on the game now, and yes, I do still own it, it’s obviously quite dated and hasn’t aged as well as some NES titles, but it’s still pretty enjoyable. The Amazon does still piss me off though when he starts gnawing on my head. And wasn’t Kin Corn Karn awfully close to being KKK? That would’ve sucked, eh? But yeah, why is it that Nintendo never made a sequel? A larger roster, more moves, different arenas and tighter graphics (perhaps on another console) would have been really cool. For fans of the game who wanted a part deux, a winner was not us.
Beyond Good & Evil (GCN, PS2, Xbox, PC) – At this point, I’m starting to get pretty upset that Ubisoft has teased us a number of times about a sequel to this darling of a game, released back in 2003. They say Part 2 is in development but we have yet to see any gameplay footage. Hell, we’ve even seen the re-release of the original in HD for the PS3 and Xbox 360, but Jade and Pey’j are still waiting for a new adventure dammit! I know the game bombed at retail upon its initial release, but critics loved it – it even took home a Game of the Year award at the 2004 Game Developers Conference, for crying out loud. Jade’s character was refreshing; not going for sex appeal as a female, but for being an everyday gal who used her photography skills along the way. Sure the combat wasn’t the best I’ve ever seen but the plot was interesting and the world was appealing. There’s only so many times I can play this game Ubi…finish the sequel!
Shadow of the Colossus (PS2) - To me, Shadow of the Colossus will always be one of those games that was ahead of its time. Not so much from a gameplay perspective, but from a technical aspect. The game was so magnificent, that the PS2 in all honesty, just wasn’t powerful enough to allow the game to look as epic as it could have been. The tech just wasn’t there yet on any console. Fortunately an HD remake was done for the PS3, and if you haven’t tried it out, you absolutely need to. You play as Wander, who aims to resurrect a girl named Mono by defeating these massive colossi in a fantasy world known as the Forbidden Land. Without having much background on what’s going on, you jump on your horse and set a course to finding these colossi, where you’ll have to figure out how to bring them down. The game was a critical and commercial success but yet, Team Ico has not given us the sequel we want. Imagine how gorgeous a SotC game would look built from the ground up for the PS3? The technology is finally there to develop a game like this in a way it deserves, so where the hell is it? Maybe Waldo has it in his backpack….sigh.
Other games I want a sequel to: